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Killing floor 2 nvidia geforce 930m
Killing floor 2 nvidia geforce 930m





  1. Killing floor 2 nvidia geforce 930m driver#
  2. Killing floor 2 nvidia geforce 930m windows#

Then Microsoft admited they had a stutter problem after Creators Update:īoth problems exists at once. Īfter i wrote this i kept getting stutters on some games until i was able to get this: That's it all i think, good luck and hope you can test it yourselves and report here ). Of course this will not be a problem for all people as they would have already fixed it, so you can save the "it is your rig", as i agree :P, but i want to know who is having problems and who is not to know if there is something "else" (not sure if related to the Nvidia 10XX series). So, if you are having stuttering try uninstalling GE.Īnd if you do, please post it here as i'd love to know if it worked for someone else (too bad i can't try the other games i had stuttering, so if you can try these i am interested too).

Killing floor 2 nvidia geforce 930m driver#

I have had stuttering on this game having Flex and gibs activated i disabled it and then it improved with some minor (but sometimes "huge") stuttering.Īs i had suttering with other games (The Division free weekend, Ghost Recon Wildlands beta, CoD Infinite Warfare free weekend, and some others), i started to worry, and after finding some threads i tried and uninstalled Geforce Experience (actually uninstalled everything with DDU uninstaller -ask if you need-, and reinstaled just the driver and Physx), and after that i tried and got better frames, so i tried to put Flex and gibs and it worked pretty well (maybe not perfect but no less than maybe 55fps at worst when i could get 2-10 before and back up, etc.). (3)įailed to find file for package Core for async preloading.In short: uninstall Geforce Experience and you will get rid of stuttering.

Killing floor 2 nvidia geforce 930m windows#

Critical: Windows GetLastError: Das System kann den angegebenen Pfad nicht finden. Critical: appError called: Failed to find file for package Core for async preloading.

killing floor 2 nvidia geforce 930m

DevShaders: Verifying Global Shaders for PC-D3D-SM5 Loaded 2000 shaders (4 legacy, 0 redundant) DevConfig: GConfig::Find has loaded file. Setting thread affinity for game and render threads to share L2 cache Init: XAudio2 using 'Kopfhörer (2- Corsair VOID RGB Wireless Gaming Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0圆3f) Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory Log: Found D3D11 adapter 1: Microsoft Basic Render Driver Log: Adapter has 3992MB of dedicated video memory, 0MB of dedicated system memory, and 4073MB of shared system memory Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 Log: Previous detected compatibility level: Composite: 4. Log: Machine detected compatibility level: Composite: 4. Log: TwD3d1xInfoInit: Acceptable DX11 adapter found DevDataBase: Connection to "Provider=sqloledb Data Source=production-db Initial Catalog=EngineTaskPerf Trusted_Connection=Yes Connection Timeout=2" or "10.1.20.20" failed Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.

killing floor 2 nvidia geforce 930m

DevOnline: appSteamInit: Steam Game Server UID: 0 Log: Steam Game Server API initialized 1 Log: Automatically setting Steam port to 20560 (server port is 7777) Log: Automatically setting Steam query port to 27015 (server port is 7777) Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=10.3GB Virtual=131072.0GB Init: High frequency timer resolution =3.312789 MHz

killing floor 2 nvidia geforce 930m

Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\killingfloor2\Binaries\Win64\ Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467ĭevConfig: GConfig::Find has loaded file.







Killing floor 2 nvidia geforce 930m